![]() It sounds like a weird thing to praise, but the goggle and handlebar camera modes add a wonderful feeling of immersion to proceedings. This is helped by having one of the best first-person views in any game (behind Star Wars Squadrons, obviously). Tracks feel lived in, rather just static variants on the same theme. Mud and dirt react accordingly to you and your opponents trying to find the right groove to get some grip out of. ![]() Tracks looks well worn, like they’ve endured many a race and weather season, shaped by the pros over time. Whether it be Indonesia, Portugal or Norway’s courses, you can see Milestone have put the effort in. ![]() One thing that deserves praise is just how good the tracks look. Oh yes, it is possible for me to enjoy some aspects of a game that isn’t necessarily my cup of tea. That’s Some Pretty Lookin’ Dirtīefore I get into why MXGP 2020 didn’t stroke my engine, I will instead go into what I did enjoy in my time with it. It’s just a shame the momentum stops immediately afterwards. It’s here that the game hints at excitement, that make or break at the start. The Hole Shot can decide if you’re going to be on your game to maintain a place, or riding like hell to make a name for yourself. It creates a mad scramble that can really determine the outcome of the whole race. Should you be at the back for it, it’s the aforementioned elbows to climb the ranks. If you’re in the top few through it that’s a good sign. Riders compete for the Hole Shot: the bottleneck where the wide start becomes the track. Like runners waiting on blocks, when that light goes and the gate drops, it’s showtime. Races start with all the riders on a line, revving at the bit but physically hampered by a gate. There’s no gentleness when it comes to motocross. Forget your formations, racing lines and slipstreams, this is all elbows and nudging your way to first place. They are bumpy, nefariously twisty and muddier than the arena at Download Festival after a bit of rain. These tracks, be they in Britain, Turkey, New Zealand (to name a few) are the yang to a superbike’s smooth, high speed yin. You do this by, and apologies if you’ve figured this out already, racing each other on tracks that are made as a circuit. You and nineteen other riders are all aiming to be the top dog on the scene. Motocross (or MX if you’re cool) is pretty straightforward, as a racing concept. Now the real question: is it bad because I didn’t enjoy it, or is it just not that much fun? Let’s go full throttle into this review and find out… Saddle Up That means grounded, sensible racing across the board from all competitors. MXGP 2020 is, by comparison, a sim racer. There’s no triple backflip Superman’s here, unfortunately. Also, for comparison, the last MX games I played were back in the MX Superfly and Freekstyle, which are vastly different types of games. It plays well enough, and to a fan of motocross you can go far wrong than this game. Now, don’t take that as a damning indictment of the game. Well, MXGP 2020 falls under the same bracket. Sort of like Call of Duty does, before funneling you into linear corridor shootouts and handheld set pieces. Have you ever played a game and thought, “This isn’t as fun as the trailer made it look”? You know the type: hyped up music, various camera angles and editing tricks, all to make something look like pure eye candy. ![]() The motocross counterpart to the equally serious Ride series, MXGP 2020 brings the same level of challenge.
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